VoidRift Wiki
Indexlocation
Repair Bay
Restore your ship's hull at any main station.
Holoroom
Spool up boosters between flights — the holoroom runs deep-stim simulations to recover concentration, morale, and flux.
Trading Post
Buy and sell items between players. Listings expire after 7 days.
Bonds Shop
Where you spend the Bonds you earned from NYX contracts. Bonds are not buyable with real money.
Cryo Detention
Where pilots end up after losing a fight badly enough — frozen out of play for a fixed sentence.
mechanic
Pilot Tutorial
Guided new-pilot orientation. Walks you through movement, combat, training, schemes, and your first contract.
Schemes
Risky off-the-books actions that pay credits, items, and experience — at the cost of flux and the chance of a bad outcome.
Station Jobs
Steady station work that pays credits without burning flux. Slower than schemes, lower variance.
Companies
Player-run organisations. Hire pilots, hold positions, collect daily wages, climb the Sector Rating.
Bounties
Pay other pilots to take a target down. Hit contracts, payout on a confirmed kill, fees forfeit on expiry.
Contracts
NYX-issued objectives. Paid in Bonds — a contract-only currency, not real money.
Flight Training
Burn energy at a flight school to push your damage, armour, acceleration, and maneuverability up. The slow grind that pays forever.
Smuggling
Outposts beyond the main stations buy specific items above market rate. Load the right cargo at home, fly out, sell at a profit.
