Items
Index468 items across 21 categories. Pick one to drill in, or use the search above to filter directly.

Atmos-Vapor6
Ship-wide atmospheric additives dispensed through life-support systems

Auxiliary Weapons15
Secondary turrets and short-range mounts. Lighter, faster, often clip-fed.

Blueprints11

Close-Quarters3
Boarding drones and breaching blades for point-blank duels. No ammo.

Collectables19
Uniquie limited items, milestones that are only made available once

Food10

Ingredients10
Collectible alien totems — combine a full set of 10 in the refinery to produce Spice.

Junk197

Liquids13
Exotic elixirs and gases — combine a full set of 13 in the refinery to produce Spice.

Lucky Charm8
Lucky Charm, All pilots in history have even if not admited a lucky charm.

Main Guns16
Heavy primary weapon mounts — the ship's biggest punch. Most use ammo magazines.

Minerals18
Minerals are recived from Mining, Used in Forging

Ordnance3
Single-use heavy ordnance — torpedoes, mines, depth charges. Massive damage, one shot per fight.

Quantum Relics17
Attunement relics — equip via the Quantum Relics page. Cannot be traded or sold.
Recharge Packs10
Standard Charge for ranged weapons, 100 rounds per pack. Credited straight to your munitions stock when bought or used.

Salvage17

Ship Armour35
Shiels and armour platinng to protect your shit from damange

Ship-Repair13

Special21
Special Items

Spice Items15
Rare refinery finds — collect a full set and refine it into spice.

Supply Packs11
Special Items that when opened can give you something af variable chance
